Skin bleeding through clothing

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Skin bleeding through clothing

Postby kturisnav » Fri Dec 06, 2013 2:19 am

Hey guys! I tried to search the forums first, but the clothing I select looks too small for the model and the models skin and genitals bleed through the clothing. Is there a way to fix this? Was also hoping to move the jeans down slightly toward the ankles.

I'm a complete noob to this program, so I apologize ahead of time :)

-Brandon
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Re: Skin bleeding through clothing

Postby duststorm » Fri Dec 06, 2013 2:03 pm

The clothes currently in the nightly are going to be replaced by new ones that fit better. They were quickly ported from the A7 version. That's why they don't fit well. Please hang on.

Genitals and clothes are not intended to be used together. They will always poke through your clothes. But you have a genitals target to change the size of the bump.
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Re: Skin bleeding through clothing

Postby AqP » Fri Dec 06, 2013 3:59 pm

I read somewhere that Makehuman gives each item of clothing a responsibility for hiding the skin mesh underneath using an alpha texture. However some applications need to minimize the number of polygons and so having invisible skin is inefficient. I wish Makehuman had an option to delete unseen mesh. For now I choose edge loops just inside the clothing at the neck, arm and leg, separate there and then remove the unseen mesh in one go. There's a lot of geometry in the toes too so you could delete that if wearing shoes.

When I looked at the Afro hair in Blender, and set up Blender to display alpha textures (material alpha on and set to 0, texture alpha on and set to 1, not using legacy Blender game render), I discovered that the base layer of the hair is hiding the scalp giving a see-through head. Any comments?
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Re: Skin bleeding through clothing

Postby duststorm » Sat Dec 07, 2013 4:28 pm

AqP wrote:I read somewhere that Makehuman gives each item of clothing a responsibility for hiding the skin mesh underneath using an alpha texture. However some applications need to minimize the number of polygons

That information you read is outdated, and was for A7. We no longer use alpha masks, instead we do polygon masking (deleting) now. Which does exactly what you want, for the very same reasons you mentioned.
The "hide faces" checkbox in the clothes library controls this behaviour.
But, same remark as before: you'll have to wait for the new clothes, the current ones don't have a valid face mask for the new basemesh.


AqP wrote:When I looked at the Afro hair in Blender, and set up Blender to display alpha textures (material alpha on and set to 0, texture alpha on and set to 1, not using legacy Blender game render), I discovered that the base layer of the hair is hiding the scalp giving a see-through head. Any comments?

Not immediately, no. I only have limited experience with the different render modes and material settings in Blender, so I often have to experiment a little myself.
A general advice is to set the human mesh to solid (non-transparent) render mode, and the hair mesh to transparency. This should do the trick in realtime. If possible, try controlling the render queue so that the solid human is rendered first, then the hair with alpha (depth writes disabled).
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Re: Skin bleeding through clothing

Postby AqP » Sat Dec 07, 2013 11:08 pm

Glad to hear that Makehuman is going to do polygon masking. What would it take to make the face mask for the clothing?

Thanks for the additional tips on Blender Transparency. This article was also useful.

http://www.katsbits.com/tutorials/blend ... arency.php
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