Natural looking female thighs

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Natural looking female thighs

Postby 3DNewb » Sat Nov 16, 2013 10:51 pm

Hello, I'm making a batch of female models, and found that the thicker I make the thighs, the more the models look like Olympic sprinters, rather than heavy women in real life. I believe this is due to the concentrated bulge effect when increasing the thigh circumference. This happens even when I decrease muscle %.

So, does anybody have tips on how to model thick realistic
thighs for women, without being muscular looking? Thanks!
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Re: Natural looking female thighs

Postby Manuel » Sat Nov 16, 2013 10:57 pm

With alpha7 or alpha8?
Alpha 8 start with an average female (some users even complain it's "too much" average).
Can you attach a screenshot? Thanks.
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Re: Natural looking female thighs

Postby brkurt » Sat Nov 16, 2013 11:19 pm

3DNewb wrote:Hello, I'm making a batch of female models, and found that the thicker I make the thighs, the more the models look like Olympic sprinters, rather than heavy women in real life. I believe this is due to the concentrated bulge effect when increasing the thigh circumference. This happens even when I decrease muscle %.

So, does anybody have tips on how to model thick realistic
thighs for women, without being muscular looking? Thanks!


What I think you mean is that you want to increase the amount of subcutaneous adipose tissue without increasing the mass of the quadriceps. Do you only need the front of the thighs controlled, or the entire leg and buttocks area?

Since the quadriceps tie-into the bottom of the femur and cross each other, there should be some vertices that will do this task.
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Re: Natural looking female thighs

Postby Manuel » Sat Nov 16, 2013 11:48 pm

brkurt wrote:
3DNewb wrote:Hello, I'm making a batch of female models, and found that the thicker I make the thighs, the more the models look like Olympic sprinters, rather than heavy women in real life. I believe this is due to the concentrated bulge effect when increasing the thigh circumference. This happens even when I decrease muscle %.

So, does anybody have tips on how to model thick realistic
thighs for women, without being muscular looking? Thanks!


What I think you mean is that you want to increase the amount of subcutaneous adipose tissue without increasing the mass of the quadriceps. Do you only need the front of the thighs controlled, or the entire leg and buttocks area?

Since the quadriceps tie-into the bottom of the femur and cross each other, there should be some vertices that will do this task.


Add a screenshot, with a sketch of what you need. I'll see if it can be implemented.
Manuel
 

Re: Natural looking female thighs

Postby 3DNewb » Mon Nov 18, 2013 8:11 am

brkurt wrote:
3DNewb wrote:Hello, I'm making a batch of female models, and found that the thicker I make the thighs, the more the models look like Olympic sprinters, rather than heavy women in real life. I believe this is due to the concentrated bulge effect when increasing the thigh circumference. This happens even when I decrease muscle %.

So, does anybody have tips on how to model thick realistic
thighs for women, without being muscular looking? Thanks!


What I think you mean is that you want to increase the amount of subcutaneous adipose tissue without increasing the mass of the quadriceps. Do you only need the front of the thighs controlled, or the entire leg and buttocks area?

Since the quadriceps tie-into the bottom of the femur and cross each other, there should be some vertices that will do this task.


Yes, I believe brkurt was able to communicate my issue much more accurately! Well the front and rear of the thigh would be a great start, although I'm not sure if perhaps having control of the entire leg / buttocks could yield more realistic results as well. Perhaps, I could start with whichever is most easily available? I bet either strategy will help my sprinter leg issue.

Attached are two picks showing the same model that's 66 inches tall, 35 inch waist, 44 inch hips, and 25 inch thighs. As you can see, there is a bulge effect that doesn't look quite natural for normal women. At least, that's the feedback when I asked several women from friends and family : )

I need to accomplish a more even spread 25 inch thigh with limited bulge. Thanks!

(I'm using the nightly build from 11/15 Windows).
Attachments
Screen shot 2013-11-18 at 1.59.49 AM.png
Screen shot 2013-11-18 at 2.00.02 AM.png
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Re: Natural looking female thighs

Postby Manuel » Mon Nov 18, 2013 8:25 am

Ah, ok.
This happens because the modifier try to act only on the selected measure without alter too much the other measures.
To solve this, we should add a selective "weight" modifier that can act only on arms and legs (as the old alpha5).
I started an issue for myself: http://code.google.com/p/makehuman/issues/detail?id=978

But I can't say if I've time to add it in alpha8.
Manuel
 

Re: Natural looking female thighs

Postby duststorm » Mon Nov 18, 2013 12:20 pm

Do you get this problem when using the "Measurement" modeling targets?
The general rule is to first model your macro parameters as wished, and only do smaller finalizing corrections using measurement.
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Re: Natural looking female thighs

Postby 3DNewb » Tue Nov 19, 2013 12:10 am

I just tried using the Macro approach, and even with extreme values for weight and muscle, I'm not generating a realistic thigh with, say, a natural looking 27 inch circumference. I can then make adjustments with measure, but still face the sprinter thigh effect.
Attachments
thighs.PNG
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Re: Natural looking female thighs

Postby 3DNewb » Tue Nov 19, 2013 10:52 pm

Thanks for looking into it, Manuel.

What do you guys think are some options or strategies in the near term?
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Re: Natural looking female thighs

Postby duststorm » Tue Nov 19, 2013 11:22 pm

3DNewb wrote:What do you guys think are some options or strategies in the near term?

You could create some corrective targets of your own, using maketarget in blender. Save them as a target and store them in your data/custom folder. You can access those targets in the Modeling > Custom tab
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