This may sound stupid but...is Alpha 8 released yet?

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This may sound stupid but...is Alpha 8 released yet?

Postby Unicorns » Fri Nov 08, 2013 1:31 am

If its not when? Don't judge me!
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Re: This may sound stupid but...is Alpha 8 released yet?

Postby brkurt » Fri Nov 08, 2013 2:32 am

Unicorns wrote:If its not when? Don't judge me!


Actually Alpha 8 is mostly ready on the nightly builds:

http://www.makehuman.org/content/download_nightlybuild.html

but..it is Win32, and I am told the svn (subversion) is slightly different.

But, yes, I use Alpha 8 most of the time now. However...you will want to export your Alpha 7 teeth and tongue to the Alpha 8 model.

Depending on which 3d app you use, you will find lots of help on this forum; it is very non-judgmental. :)
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Re: This may sound stupid but...is Alpha 8 released yet?

Postby Unicorns » Fri Nov 08, 2013 2:55 am

Will they ever make a Windows 8 64bit version? :?:
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Re: This may sound stupid but...is Alpha 8 released yet?

Postby duststorm » Fri Nov 08, 2013 3:16 am

Unicorns wrote:Will they ever make a Windows 8 64bit version? :?:

Not until there is an official 64bit build of numpy for windows.
It's not that you would notice the difference between a 32 or 64 bit MH, though. It's purely psychological (influenced by marketing talk).

You can rest assured that MH will perform well and use your CPU's fancy SSE/SIMD/vector acceleration features, even in 32 bit. In theory performing 32bit floating point operations should even be faster than 64bit float calculations.
And it's not that MH will ever consume more than 3GB of your RAM.

In short, there would absolutely positively be no perceivable difference at all between a 32 and 64 bit version of MH. So don't worry about it.
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Re: This may sound stupid but...is Alpha 8 released yet?

Postby joepal » Fri Nov 08, 2013 8:14 pm

brkurt wrote:but..it is Win32, and I am told the svn (subversion) is slightly different.


Apart from lagging a few hours behind and automatically including the assets you need, there is no difference between the SVN version and the nightly builds.
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