FlorianRacing wrote:Hello, the MakeHuman Community.
Hi Florian,
welcome.

I recommend you to try the nightly version of MH in order to see latest improvements.
Best,
Manuel
Moderator: joepal
FlorianRacing wrote:Hello, the MakeHuman Community.
TheSneak wrote:I love you all. Thanks to open source communities, I can finally afford to learn what I want to. One day when I am super rich and accomplished in the art world I will recoop you and Blender and GIMP for making my free time productive. It's organizations like yours that is making this economic nightmare I live, a blessing instead. There really are no words that can be said for the amount of freedom you give to the little guy and noob who felt as though the door to this world would be locked forever. For what it's worth, thanks to all of you.
TheSneak wrote:I love you all. Thanks to open source communities, I can finally afford to learn what I want to. One day when I am super rich and accomplished in the art world I will recoop you and Blender and GIMP for making my free time productive. It's organizations like yours that is making this economic nightmare I live, a blessing instead. There really are no words that can be said for the amount of freedom you give to the little guy and noob who felt as though the door to this world would be locked forever. For what it's worth, thanks to all of you.
JohannesWessmark wrote:Hi all.
I am also new here even if I have heard about MakeHuman for a while.
I am a swedish photorealistartist and sometimes use 3Dgraphics as reference for my paintings.
This software will be very exciting!! to explore and use for that.
Johannes
Melloiguana wrote:Hello! I am new to this software and surprisingly this may be a revolutionary step forward to achieving a very quick and efficient modeling alternative to the painstaking process of manual modeling of human characters. I wonder if this can also achieve cartoonish or anime-styled models?
Manuel wrote:Melloiguana wrote:Hello! I am new to this software and surprisingly this may be a revolutionary step forward to achieving a very quick and efficient modeling alternative to the painstaking process of manual modeling of human characters. I wonder if this can also achieve cartoonish or anime-styled models?
Welcome!
We don't have a set of modifiers for classic anime yet, but this is a good example of what you can obtain with current MakeHuman:
viewtopic.php?f=2&t=9979
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