Alpha 8, exporting without rigify

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Alpha 8, exporting without rigify

Postby blenderallday » Sat Sep 14, 2013 2:58 pm

Alpha 8: When I try to export an mhx without rigify, it throws this exception:
Exception during event onFileSelected Traceback (most recent call last): File "c:\makehuman-build\makehuman\out00-PYZ.pyz

I tried searching for the out00-PYZ.pyz file and couldn't find it.


The reason I don't use rigify (at least with alpha 7) is that the facial controls didn't work correctly. For example I could never get blinking to work. I know that standalone rigify does not come with facial control, but the alpha 7 exports did come with them. Although on 8, they don't seem to have any, or I can't figure them out.
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Re: Alpha 8, exporting without rigify

Postby duststorm » Sun Sep 15, 2013 2:10 pm

blenderallday wrote:Alpha 8: When I try to export an mhx without rigify, it throws this exception:
Exception during event onFileSelected Traceback (most recent call last): File "c:\makehuman-build\makehuman\out00-PYZ.pyz

I tried searching for the out00-PYZ.pyz file and couldn't find it.

You probably won't find much information in that pyz file, it's a pyinstaller packaged file. You would have to use the svn development version to get a useful line reference.

But the logs might give you/us useful information. We would appreciate if you could post us the log files on the forum (see here how to do that: http://makehuman.org/doc/faq/how_to_pro ... eport.html)
or create an issue on the bug tracker: http://code.google.com/p/makehuman/issues
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Re: Alpha 8, exporting without rigify

Postby blenderallday » Sun Sep 15, 2013 2:57 pm

Here are those 4 file as a rar. Let me know if you want me to submit a bug report. I might mention that I previously had alpha 7 running, and I feel like the two versions may have overlapping directory structure. Thank you.
Attachments
bugreport.rar
4 debug files for makehuman alpha 8 on win 7 64 bit.
Exception when trying to export mhx without rigify
(14.62 KiB) Downloaded 658 times
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Re: Alpha 8, exporting without rigify

Postby duststorm » Sun Sep 15, 2013 3:10 pm

This is your error:
Code: Select all
io_json", line 40, in loadJson
IOError: [Errno 2] No such file or directory: 'shared/armature/gizmos.json'


It's the same one as reported here: http://www.makehuman.org/comment/414#comment-414
http://code.google.com/p/makehuman/issues/detail?id=820

Try downloading the new nightly package (it gets updated every night), it should be fixed.
If it still does not work, please let us know.
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Re: Alpha 8, exporting without rigify

Postby blenderallday » Sun Sep 15, 2013 3:57 pm

Ok great, I installed the latest nightly build. and I can now export without rigify. A couple questions:

1) I can't seem to pose with IK. Normally I just grab a hand and move it and the chain is interpolated automagically. But currently the hand will only rotate, and has no effect on the chain.

2) The face controls are missing, I can use the uplids and downlids to blink, but there doesn't seem to be mouth/lip controls.

3) Edit: I forgot. There are no eyes on either rigify or non rigify versions.

The FK movement I am able to use, and I must say that they look very natural out of the box.
Any ideas on the other two appreciated. Thanks.
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Re: Alpha 8, exporting without rigify

Postby ThomasL » Mon Sep 16, 2013 8:48 am

1) With a hand or foot selected in pose mode, you find the FK/IK switch in the N-panel. That's how rigify does it.

2) The face controls are gone because the shapekeys they control have not been ported to the alpha8 mesh. Nor does it seem that they will be, at least not as part of the official MH release.

3) Strange. Just tested with the svn version, and the eyes are there. They are separate objects though.

I found a new bug in the mhx importer when testing with rigify, but it is not related to this.
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Re: Alpha 8, exporting without rigify

Postby blenderallday » Mon Sep 16, 2013 2:30 pm

1) Ok, I got IK working. Thank you.

2) Oh I really do hope you port the shapekeys -- those face controls breathe life to the models. But it's got to be tough to get a programmatic solution for so many meshes and shapes.

3) Yeah, eyes not appearing at all, I am using blender 2.68, win 7 64-bit. I think I'm going to get the latest blender build, and try it with that. I'll let you know what happens.
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