I can't seem to get the rigging to work correctly when exporting from MH through Blender to Second Life.
What I'm trying to do is generate a MH avatar, export it in a form that Blender can edit on (to do things like tripm off the head and replace feet with boots and hands with mittens, and smooth the mesh), then export a COLLADA .dae file rigged properly for Second Life.
When I try it, the joints are out of place, and the knees and elbows deform poorly.
I've tried both 1.0a7 and svn tip (rev 5577). The closest I've come is using 1.0a7 to export with the SL rig. Nothing else even comes close. I can't even import into Blender from svn tip.
Is there a way to get there from here yet?