Basically, when the .MHX is imported to Blender, you can only scale the whole Armature via Object Mode because, if you try scaling the Root Bone in Pose Mode, that results in the Mesh getting all skewed and distorted.
So, you instead just scale it in Object Mode. In the past, that was no problem. However, I just used Alpha 1.7 for the first time, but now when the Armature is scaled in Object Mode, the IK Constraints are all skewed. (And you still can't scale the Root Bone in Pose Mode, either.)
So, I guess this is a request for the .MHX Rig to allow for proper scaling. Does anybody have any suggestions about how to work around this, currently?
Here's a .Blend and a screencap:
http://www.pasteall.org/pic/48227