how to use correctly a clothe ?

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how to use correctly a clothe ?

Postby dark poulpo » Fri Jan 18, 2013 5:23 pm

how to properly fit a clothe of MakeHuman?
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Re: how to use correctly a clothe ?

Postby joepal » Fri Jan 18, 2013 5:26 pm

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http://www.palmius.com/joel
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Re: how to use correctly a clothe ?

Postby dark poulpo » Fri Jan 18, 2013 6:16 pm

?? i don't want make any clothes, i want use the clothes makehuman's...
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Re: how to use correctly a clothe ?

Postby Robitron » Fri Jan 18, 2013 6:42 pm

All you need to do to use the pre-made makehuman clothing is simply click on the library tab and click the clothes you want your human to wear. Don't worry about the skin parts that protrude from the clothing because when you render it, those areas will be hidden.
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Re: how to use correctly a clothe ?

Postby dark poulpo » Fri Jan 18, 2013 6:57 pm

Robitron wrote:All you need to do to use the pre-made makehuman clothing is simply click on the library tab and click the clothes you want your human to wear. Don't worry about the skin parts that protrude from the clothing because when you render it, those areas will be hidden.


precisely what I want is not to see the skin ... what is the trick to hide it? because I wrote a script to load dae files by javascript, but it shows me the skin ...
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Re: how to use correctly a clothe ?

Postby Robitron » Sat Jan 19, 2013 8:06 pm

Well, I don't know anything about scripting but I do know that each article of clothing does have a mask which when the character (with the clothes) is rendered, hides all showing skin, however, in the modeling window of Makehuman, it will still be visible.

Also, new clothes can be made with hidden vertices deleted so that they can not show through the clothes, however this is a new feature and has not circulated through the clothing library yet, to my knowledge. But, again, I am no expert, but merely a user and learning. ;)
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Re: how to use correctly a clothe ?

Postby dark poulpo » Sun Jan 20, 2013 2:32 pm

Robitron wrote:Well, I don't know anything about scripting but I do know that each article of clothing does have a mask which when the character (with the clothes) is rendered, hides all showing skin, however, in the modeling window of Makehuman, it will still be visible.

Also, new clothes can be made with hidden vertices deleted so that they can not show through the clothes, however this is a new feature and has not circulated through the clothing library yet, to my knowledge. But, again, I am no expert, but merely a user and learning. ;)



thank you, it seems that for png masks are not exported (dae, obj), can you confirm?
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Re: how to use correctly a clothe ?

Postby duststorm » Sun Jan 20, 2013 4:03 pm

dark poulpo wrote:thank you, it seems that for png masks are not exported (dae, obj), can you confirm?

The masks are only used in blender's render setup.
We have an experimental "remove vertices" feature, that works for some exporters, and that deletes vertices hidden by clothes that you could try.
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Re: how to use correctly a clothe ?

Postby dark poulpo » Sun Jan 20, 2013 6:41 pm

duststorm wrote:
dark poulpo wrote:thank you, it seems that for png masks are not exported (dae, obj), can you confirm?

The masks are only used in blender's render setup.
We have an experimental "remove vertices" feature, that works for some exporters, and that deletes vertices hidden by clothes that you could try.

i can't use the remove method, because my project must to undress the person ...

what makes the difference with many others softwares (quidam, ...) is precisely that you give a person dressed as you can undress ... if u delete the vertices, we go back to others softwares.
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Re: how to use correctly a clothe ?

Postby dark poulpo » Mon Jan 21, 2013 6:15 pm

i have a soluce... i use 3dsmax... but i think than the method is the same for all.

0) export to dae
1) export makehuman -> .mhx
2) import to blender and export to dae with all textures (add the mask files) (blender crash but the texture files are already exported)
3) import dae (step 0) in 3dsmax and add the mask files in the materials editor.
Capture.PNG

if the makehuman could make the same effect and export all files (include masks files), it'll cool!

and.. tada!!!
tada.png


4) i have juste a bug (reflect) (see the screenhoot)
Capture2.PNG
bug
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