by rjpeek » Sun Jan 20, 2013 5:15 pm
What are differences between different export options? If I export using "Wavefront obj" I see the Skeleton option. If I select it and export my character, then import it into Blender will I see three objects (root mesh "the body, the skin", skeleton mesh and rigging "bones"). If I export using "Blender exchange (mhx)" there is no Skeleton option but there is an Advanced spine option. I think the Advanced spine option gives the character more defined rigging "bones" in the character's spine for greater posing. I've only selected the "Use mhx rig" option under the Blender exchange (mhx) to export. First can MakeHuman create a skeleton mesh object with root body mesh object? Lately I have been messing around with DAZ 3D and bought their V4 Skeleton for the V4 body mesh, this is what I think MakeHuman can do too.