Suggestion on goals of MakeHuman

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Suggestion on goals of MakeHuman

Postby wancow » Tue Dec 11, 2012 10:44 pm

I'm rather fond of this program. It's fun to play with. But to be truly useful to me, It would require something more than it is. I noticed someone posted a DAZ Studio rigged figure from MakeHuman on ShareCG
http://www.sharecg.com/v/65999/browse/2 ... DAZ-Studio

And it does work. I've used DAZ Studio for a while and before that Poser. They're great programs but the figures, when used enmasse will bog down any system.

But if MakeHuman can add to its resume and have available to it a figure such as this one:
http://www.daz3d.com/shop/lorenzo-lorez

It will become truly useable and I believe interest in it will expand considerably. A Low Resolution figure that's easily created and exportable to Cr2 will work for both DAZ Studio and Poser, which are the two giants in the consumer 3D community. Should MakeHuman become an asset rather than simple competition... I think it would go a long way toward increasing its popularity.
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Re: Suggestion on goals of MakeHuman

Postby duststorm » Wed Dec 12, 2012 1:22 pm

We already have such a feature, in the form of proxies (http://www.makehuman.org/node/255)
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Re: Suggestion on goals of MakeHuman

Postby wancow » Wed Dec 12, 2012 8:30 pm

I don't see anything about Cr2 export... FBX would probably be nice too. This is set up only for Blender.
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Re: Suggestion on goals of MakeHuman

Postby duststorm » Thu Jan 17, 2013 12:46 pm

wancow wrote:I don't see anything about Cr2 export... FBX would probably be nice too. This is set up only for Blender.

We already support multiple common export formats, like OBJ, DAE, and STL, that should be importable in many applications.
Recently, we have added FBX export as well.

Supporting proprietary DAZ cr2 formats (that are not documented and on which the license is unclear) is not on our roadmap, though. Since MH has a plugin infrastructure, the community could always create a plugin to export cr2 files.
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