advice in the uses of makehumain

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advice in the uses of makehumain

Postby robel » Tue Jul 17, 2012 5:52 pm

Hi ,
I am new in this websit,firstly i am sorry for my bad english :oops:
i want to create character and animate it for that my freind advice me to use makehumain , i downloaded it last neight, and i tried to read for makehumain and applicate .
i have some question and why not advice to obtain my aim
1- i want create character humain as hierarchical , where for exemple the arm is devised on three parts ( i see in makehumain the arm is devised on just two parts )
i can modifate the number of degree of freedom (DOF) of the arm or of the legs
i can move the arm independently of the rest of the corp
2- how i can use this character in my ^rpject , i must export it to another software loke blender to modifate it or i just export it as.mesh and import it in my project
3- how i can use or move the bones of my character (of course in my project not in this software ) ?
robel
 
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Joined: Tue Jul 17, 2012 12:08 am

Re: advice in the uses of makehumain

Postby sooshicat » Fri Jul 20, 2012 8:43 am

I don't know about any of the other ones, but you can create your character in MakeHuman and then export it as and MHX file which can be imported into Blender and modified etc.
But in order to let Blender recognise the file you need to open Blender and go to File > User Preferences > Addons. and then Search MHX and enable the addon. You can then open a new Blender file and go to File > Import > MakeHuman (mhx).
sooshicat
 
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Joined: Fri Jul 20, 2012 8:39 am
Location: Australia


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