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Re: Updating mesh after bone rotation

PostPosted: Wed Jun 14, 2017 1:17 pm
by ShatteredEssence
AndyM wrote:This part in skeleton.setPose() cause me trouble. It takes the local pose and transform it to another orientation. Which pose matrix is the right one for that function?

Code: Select all
# Calculate rotations
bone.matPose[:3,:3] = poseMats[bIdx,:3,:3]
invRest = la.inv(bone.matRestGlobal)
bone.matPose =, bone.matPose), bone.matRestGlobal)

sorry for diggin. But have you found a solution?