Similar software for creatures/monsters?

Tips, trick's, and links about computer graphics world

Moderator: joepal

Similar software for creatures/monsters?

Postby fibericon » Tue Jan 13, 2015 6:19 am

Is there anything similar to MakeHuman, but for creatures? I'm really liking the pipeline from MH to UE4, and I was hoping to be able to create monsters for my game in a similar way.
fibericon
 
Posts: 2
Joined: Tue Jan 13, 2015 6:14 am

Re: Similar software for creatures/monsters?

Postby Manuel » Wed Jan 14, 2015 1:55 pm

Nothing...yet as far as I know..
It's something we want to provide in (not so distant) future.
Manuel
 

Re: Similar software for creatures/monsters?

Postby SaltyCowdawg » Wed Jan 14, 2015 2:32 pm

Manuel wrote:
It's something we want to provide in (not so distant) future.

MakeCow? :-P
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
Wannabe Science Fiction Author, Brewer of Belgian Style Ales, BBQ Fanatic and Dog Enthusiast
http://science-fiction.berghold.net
User avatar
SaltyCowdawg
 
Posts: 317
Joined: Fri Aug 09, 2013 3:12 pm
Location: Tinton Falls, NJ

Re: Similar software for creatures/monsters?

Postby Manuel » Wed Jan 14, 2015 2:46 pm

SaltyCowdawg wrote:
Manuel wrote:
It's something we want to provide in (not so distant) future.

MakeCow? :-P


:)

@fibericon: Salty is talking about a fool's day joke : http://www.makehuman.org/blog/makecow_a ... eased.html
Manuel
 

Re: Similar software for creatures/monsters?

Postby fibericon » Thu Jan 15, 2015 5:23 am

Manuel wrote:Nothing...yet as far as I know..
It's something we want to provide in (not so distant) future.


That's awesome. I remember hearing that earlier builds of MH were able to make humanoid creatures, but that got cut in later versions. Is that true? If so, what was the issue that led to those features being cut? It might be something I can work around if it doesn't clash with what I'm doing specifically.

Also, the cow is so realistic! :D
fibericon
 
Posts: 2
Joined: Tue Jan 13, 2015 6:14 am

Re: Similar software for creatures/monsters?

Postby joepal » Mon Feb 02, 2015 8:34 am

There is no technical barrier whatsoever for having alien/non-human modifiers. It's just a question of priority: the crew has prioritized realistic modifiers.

No particular workaround is needed either. Basically someone who think it important enough needs to model the modifiers in blender and save the changes as makehuman target files.

See http://www.makehuman.org/doc/node/mhble ... arget.html
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 3531
Joined: Wed Jun 04, 2008 11:20 am

Re: Similar software for creatures/monsters?

Postby devrich » Tue Feb 10, 2015 12:23 am

Manuel wrote:
SaltyCowdawg wrote:
Manuel wrote:
It's something we want to provide in (not so distant) future.

MakeCow? :-P


:)

@fibericon: Salty is talking about a fool's day joke : http://www.makehuman.org/blog/makecow_a ... eased.html


LMAO! :lol:


I too would like to have a variation on MakeHuman for "Creatures" _but_ I think with the right models' we can do this through the existing MH software.

If I may recommend as an additional featureset for customizing specific animal/creature rigs/topologies/materials could be added as a "Creature Detailing" tab which would be enabled when animal/creature topologies are selected. Then specific "Human Detailing" tabs could be disabled as to not get the two confused.....

hmmm... or perhaps an easier and simplier way instead would be to just create specific morph targets for creature-features that would not be human-like-features and then if a topology would be less human-like and more creature-like then remove some/all of thehuman-like morph targets from that topology..

Just some idea on how to possibly implement at least a basic animal/creature system without redesigning MH's wheel :)

Afterall, I don't think that ( at least for now ) there would be as much demand for a super-realistic-must-get-every-muscle-exactly-right for a cow or horse topology when just a basic animal/creature topology and some basic animal/creature morph targets would be enough for most users. Later on maybe with some big donations then maybe reconsider more in-depth and super-hi-detail topologies/targets.

Just some thoughts..
Don't settle for what someone else made -- upPIC your own [:.:] at: http://DevRich78.com/upPIC
User avatar
devrich
 
Posts: 79
Joined: Sun Jan 25, 2015 2:47 pm
Location: Usa

Re: Similar software for creatures/monsters?

Postby duststorm » Tue Feb 10, 2015 12:30 am

Most core MH algorithms can be reused for any creature creating program.
The most work would be define the basemesh and morph targets, which would all have to be modeled.
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2563
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium

Re: Similar software for creatures/monsters?

Postby brkurt » Tue Feb 10, 2015 2:25 am

duststorm wrote:Most core MH algorithms can be reused for any creature creating program.
The most work would be define the basemesh and morph targets, which would all have to be modeled.


Four-footed animal rigs would be quite different, as the metatarsals (for example) are fused and elongated so that the legs are far more powerful than a human biped.

here is an example:

Image
brkurt
 
Posts: 1091
Joined: Sun Feb 17, 2008 8:49 pm

Re: Similar software for creatures/monsters?

Postby brkurt » Tue Feb 10, 2015 2:27 am

brkurt wrote:
duststorm wrote:Most core MH algorithms can be reused for any creature creating program.
The most work would be define the basemesh and morph targets, which would all have to be modeled.


Four-footed animal rigs would be quite different, as the metatarsals (for example) are fused and elongated so that the legs are far more powerful than a human biped.

Also the hip bones would be reversed.

here is an example:

Image
brkurt
 
Posts: 1091
Joined: Sun Feb 17, 2008 8:49 pm


Return to Off topic

Who is online

Users browsing this forum: No registered users and 1 guest

cron