by SaltyCowdawg » Wed Apr 30, 2014 4:17 pm
Work flow goes something like this:
Go to Blender and load a human mesh with helpers.
Enable "show selection"
For a vest I'd suggest selecting coat.
Parent the selection
Optionally delete the human and now you just have the jacket part of the coat and the skirt part of the coat. I do this as it makes my life easier.
For a vest I'd delete the skirt at this point.
Go to edit mode
Go to the vertex group tab. Select mid and hit the select button and then select either right or left and hit select.
Hit "X" and delete faces
You now have half the mesh to work on.
Delete faces/vertices you don't need.
Do any edits you want
Go to object mode
Go to the modifier tab and add a mirror modifier.
Make sure the mirror operation went as planned (adjust as needed) and apply the modifier .
Go to the materials tab and delete all the materials
Add a new material naming it appropriately (eg vest )
Load a plain (no helpers) human mesh
Select your clothing.
Under MakeClothing set the mesh type to "Clothing" instead of human.
Enable "Show Licensing"
Add your name as author, add any tags you want.
Select both the human mesh and your new clothing mesh.
Hit "Make Clothes" and go for coffee. It will take a little while depending on how many vertices you have.
You'll now have your new bit of clothing (unless errors happen) in ~/makehuman/v1/data/clothes
I may well have forgotten a step as this was done off the top of my head without Blender in front of me.
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
Retired IT with 30+ years in the business