but SVN can be used simply as a tool for downloading...
So, at Privateer: Parallel Universe we came up with a new tactic:
We basically "sold" our userbase on using SVN as simply a download tool. We made big announcements, removed
monolithic installables from the server, and basically said "here's the new world order: ...". We put up a locked,
announcement thread with instructions how to download and install Tortoise SVN, and then to create a folder
like C:\SVN\priv_pu, right-click on it, SVN Checkout ... and the url: https://svn.wcjunction.com/priv_pu/trunk
Complete, step by step instructions, idiot-proof, with pictures.
Only a couple of times someone complained about not having a self-installable for download; and we quickly and
easily persuaded them that this way was *easier* than having to download and install, and later have to download
and install patches.
The fact that our users can right-click on the folder and SVN-Update every morning while sipping a coffe is something
they appreciate and enjoy. Checking our server logs, we've had a steady 4 to 5 gigs per day of checkouts since we
made the move to SVN (more volume than we had before, with our monolithic installable), so it's not like nobody is
downloading

bazillion updates).)
The benefit to us, the developers, is that we NEVER need to spend hours of precious time bundling an installable.
No patches either.
But more importantly, we get instant-feedback on new features from our users.
And when our users report a bug, often within the hour we post saying "FIXED: Update to Revision 277." or whatever,
which they also greatly appreciate. It's hard to actually describe it; it's like we have a more intimate, close and
personal relationship with our users now. Our forum has become highly dynamic since users know there's probably
new bugfixes and goodies every day (often several times a day), and that reporting a bug often results in instant
action. We've also had more people becoming contributors than before. It's really a "new world order"; a different
paradigm.
It also forces us to be more careful about /trunk, to make sure we don't break the game; so we've started doing
the right thing and using branches for experimental stuff.
Last but not least, only the first checkout is lengthy; from then on, updates only take seconds; so updating is not
only easy but quick; and our overall server bandwidth is greatly reduced.
If MH were to follow the same route, I bet any amount of money the speed of development AND the FUN of it
would increase like ten-fold. I can see someone posting "Why does modifier such and so combine a feature at
the top AND bottom of the nose? Could the two features not be separated?". Then, next post, an hour later or so,
Manuel says, "Good point! Done. SVN Revision 1234."