I guess you're bored of seeing license questions. I'm sorry if I'm repeating a question, but it's not in the FAQ, and moreover I tried to search the forums with the words "license" and "game", and the search engine refused to search claiming they're two common words.
I followed these forums years ago, but I see the license has changed since then, and I really don't understand the exact meaning of the new license, so I ask my doubt:
Let's suppose I want to develop a closed-source game which uses low-poly reduced versions of humanoid meshes created with MakeHuman. Let's suppose the game needs to do some morphing (for character expressions and/or poses, interpolating in the game meshes created with MakeHuman).
If I've read it correctly, if I export two meshes and wish to interpolate them in my game (for character expressions/poses), then my game is "extracting" the original MakeHuman morph data (indirectly, and with many morphs combined, but it's doing so), so the game would need to be GPL 3.0.
If I understand it right, the only use of meshes in a closed-source game would be to static meshes (maybe with the MHX skeleton, but without morph possibility).
Also, I'm not sure if I can embed the meshes in my C/C++ source code, or if they have to be bundled as data files.
As I said, sorry if you're tired of these questions, but I couldn't find an answer...