Makehuman and UE5

Posted:
Wed Jan 08, 2025 2:49 pm
by handycup
Hi! I'm having issues importing/retargeting makehuman on UE5 mannequin, if I choose to use SK_Mannequin during the import, it return errors saying the skeleton need to be saved, if I try to import directly without choose the skeleton, the character floats in the air when I try to retarget, but I can see the eyes and mouth at correct Z locations as separated objects, any help?
Re: Makehuman and UE5

Posted:
Tue Mar 25, 2025 1:38 pm
by WojackOWL
Have you found a solution yet? If you haven't I have a few questions. Are using the Game Engine Rig Makehuman provides and is transferring to UE5's rig or just using the mesh to retarget? I personally have issues with Unreal4/5 rigs and retarget them in Blender before exporting them to Unreal Engine. When it comes to the character floating in the air, did you apply location to your rig and select the root bone in engine when retargeting?