Hello,
I’ve successfully imported my MakeHuman model into Blender with the rigging, allowing me to fine-tune the details through modeling. However, I can’t access proper edit mode; there are no options for face, vertex, or edge selection. I can switch to wireframe view with Z, but I can’t manipulate the topology at all—Blender only seems to let me work with the bones.
Did I overlook something during the import process, or am I missing a step in Blender?