Issues with editing imported MakeHuman model

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Issues with editing imported MakeHuman model

Postby steanrosen » Thu Nov 21, 2024 6:58 am

Hello,
I’ve successfully imported my MakeHuman model into Blender with the rigging, allowing me to fine-tune the details through modeling. However, I can’t access proper edit mode; there are no options for face, vertex, or edge selection. I can switch to wireframe view with Z, but I can’t manipulate the topology at all—Blender only seems to let me work with the bones.

Did I overlook something during the import process, or am I missing a step in Blender?
steanrosen
 
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Re: Issues with editing imported MakeHuman model

Postby joepal » Thu Nov 21, 2024 8:30 am

Stupid question, but did you unselect the rig and then select the body?

In more recent versions of blender you can edit multiple objects at the same time, but only if they are of the same object type. So if you have both the rig and the body selected and then enter edit mode, you will most likely enter edit rig mode.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Issues with editing imported MakeHuman model

Postby steanrosen » Fri Nov 22, 2024 1:33 am

Okie, I got it.
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