Ricardo2020 wrote:The explanation for this problem is rather long and drawn out if taken into the details of what and why. Long story short, it is caused by the cloth mesh colliding with the skin mesh. It happens when the cloth has not been made so that it autofits (stretches) to cover the skin. This part of cloth making is very complex.
There is a setting under the Geometries/Clothes tab named "Hide Faces Under Clothes" which causes the cloth to restrict the body underneath to whatever shape the cloth was made to scale with body size. Some assets are not made to do this scaling, and so they tear when a body other than a Barbie/Ken figure is called.
In other words, not all assets scale in MakeHuman due to the way they were created and which features were programmed into said asset. The workaround is to move up to the MakeHuman plugin for Blender 4.2 (MPFB2) and use its ability to get more clothes to fit bigger bodies. I do BBW/SSBBW figures and clothing is slim pickin's in MakeHuman but I can get many of them working in Blender with MPFB2.
If you still cannot make a garment fit, Blender lets you make your own using the plugin and the mighty power of Blender. Be warned that, if you want to do it in Blender, it helps to have at least 16GB of RAM and 4GB of VRAM, with 32GB and 8GB being better numbers for faster renders. You will also want to have at least 4 cores and 8 threads at 3.5GHz or more, with more being better and faster.
Thus, most folks will stick with the MakeHuman Community program because it runs on smaller machines quite nicely. It is also a relatively young program when you consider its version number. When version 2 comes out, we should begin to see a larger feature set similar to tho one found in Blender. We should see similar improvements to MPFB as well.
So, do not give up modelling because the clothes do not fit your model. Instead, explore new ways to make them fit. The tools are already out there, but they are harder to learn and use until you work with them a bit. Then it gets easier. I still need both programs for what I am doing, but I find Blender and MPFB to be easier as I go along. I am currently on my third big beautiful woman model made in this setup and I am beginning to see very realistic results.
I have also begun importing some of my models made in MakeHuman. Those are more of a challenge because of differences in the way weights are handled. You could say that the Blender setup has a lot more horsepower, and the results are well worth travelling the steep but not impossible learning curve.
thank you for the answer!
yes, I definitely pressed that button and now the holes in the clothes are not so scary) but they are still there
yes, I was planning to transfer it to blender. please tell me, should I transfer the person in clothes with holes to blender as is, and then correct them there, or should I transfer the naked person to blender and then look for clothes?
or should I just not worry about the holes, prepare everything and correct all the holes in the clothes in blender?
I don't know yet, I'm just learning the software.
thanks again for the answer.