Skins Labrary errors

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Skins Labrary errors

Postby kyoos » Sun Mar 03, 2024 1:18 pm

"I just installed an add-on and created a human mesh, then loaded the skin and got this error message. Does anyone know what the problem might be? I need help."

Python: Traceback (most recent call last):
File "C:\Users\tjrry\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\mpfb\ui\assetlibrary\operators\loadlibraryskin.py", line 38, in execute HumanService.set_character_skin(self.filepath, basemesh, bodyproxy-bodyproxy, skin_type skin_type, material_instances-material_instances)
File "C: \Users \tirry \AppData\Roaming \Blender Foundation\Blender\4.0\scripts\addons \mpfb\services\humanservice.py", line 591, in set_character_skin enhanced_material.apply_node_tree(blender_material)
File "C: Users tirry \AppData Roaming Blender Foundation\Blender\4.0|scripts \addonsImpfb\entities|material\enhancedskinmaterial.py", line 99, in apply_node_tree
NodeService.apply_node_tree_from_dict(blender_material.node_tree, node_tree_dict, True)
File "C: Users it|rry\AppData\Roaming Blender Foundation\Blender\4.0|scripts|addons\mpfb|services\nodeservice.py", line 571, in apply_node_tree_from_dict NodeService._ensure_group_interfaces_exist(dict_with_node_tree)
File "C: \Users\tjrry\AppData\Roaming \Blender Foundation\Blender\4.0|scripts\addons\mpfb\services\nodeservice.py", line 540, in _ensure_group_ interfaces_exist if not input_name in node_tree.inputs:
AttributeError: 'ShaderNodeTree' object has no attribute 'inputs'
kyoos
 
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Joined: Sun Mar 03, 2024 1:08 pm

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