Is using MakeHuman cheating?

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Is using MakeHuman cheating?

Postby jassa » Mon Jan 15, 2024 10:43 am

Hey everyone, long-time Maya professional here. Couldn't think of another subreddit to post this in.

Long story short, I have an idea for a character model (fan-based) that I want to try to throw together. I'd model the whole body myself but I work at a game studio and we're logging some pretty heavy hours at the moment. So, I'm considering using MakeHuman as a base then completely re-do the head and legs / sculpt up the rest of the body in Zbrush. Essentially, just use makehuman for the base

What's more, I might end up wanting to put this on my reel if it turns out as I hope it will. In the past, I've always used my own meshes (I start from a plane or a cube and then keep going) and I feel like MakeHuman might be cheating a bit.

What do my fellow modelers think?
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Re: Is using MakeHuman cheating?

Postby RobBaer » Mon Jan 22, 2024 2:17 pm

jassa wrote:Hey everyone, long-time Maya professional here. Couldn't think of another subreddit to post this in.

Long story short, I have an idea for a character model (fan-based) that I want to try to throw together. I'd model the whole body myself but I work at a game studio and we're logging some pretty heavy hours at the moment. So, I'm considering using MakeHuman as a base then completely re-do the head and legs / sculpt up the rest of the body in Zbrush. Essentially, just use makehuman for the base

What's more, I might end up wanting to put this on my reel if it turns out as I hope it will. In the past, I've always used my own meshes (I start from a plane or a cube and then keep going) and I feel like MakeHuman might be cheating a bit.

What do my fellow modelers think?


Sounds like the type of thing MakeHuman is made for. It would be nice if you left an acknowlegement at the end, but ...
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