Using MakeHuman models in VR environments

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Using MakeHuman models in VR environments

Postby blindsaypatten » Sat Nov 04, 2017 4:59 pm

Yesterday I incorporated a MakeHuman model in a Samsung Gear VR environment using Unity. I'm just wondering if anyone else is working with MakeHuman models in VR? If so, for which VR hardware and using what software?
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Re: Using MakeHuman models in VR environments

Postby brkurt » Sat Nov 04, 2017 7:50 pm

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Re: Using MakeHuman models in VR environments

Postby joepal » Mon Nov 06, 2017 12:29 pm

MH models work more or less out of the box with Unity, via FBX export. See http://www.makehumancommunity.org/wiki/ ... them_there. Unity has a one checkbox solution for targeting VR headsets ("virtual reality supported", on or off), see https://unity3d.com/learn/tutorials/top ... r-overview.

Personally, I've ran Unity projects on oculus rift so far. This is a pretty smooth experience.
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Re: Using MakeHuman models in VR environments

Postby jorgeo » Thu Dec 21, 2017 5:35 pm

I'm also using Makehuman for Unity, target platforms HTC Vive and Oculus right now.

https://youtu.be/V7_Qi-rMjRM
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Re: Using MakeHuman models in VR environments

Postby jujube » Sat Apr 21, 2018 7:45 pm

I recently got a gear vr, and I love it but I'm annoyed by the fact that there's no generic 3d model viewer on it. So now I have to 1. learn unity 2. learn how to get the unity games onto my phone.. so much learning /whine
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Re: Using MakeHuman models in VR environments

Postby CallHarvey3d » Tue Jun 12, 2018 1:49 pm

there were some cheap/free apps that allowed import of textured objs that i had used a few years ago i havnt looked in awhile but i imagine there's more now with some gesture support.
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Re: Using MakeHuman models in VR environments

Postby ecke101 » Thu May 09, 2019 7:03 pm

Is there any chance Makehuman could support VR in the future? It shouldn't be so hard to implement.
I would try to modify the code if I could but I think it's too advanced for me.
There are OpenVR bindings for Python and a simple example how to get headset position and rotation.
https://github.com/cmbruns/pyopenvr

Would be amazing to be able to preview characters in VR fast to get a better feel for how they really look.
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Re: Using MakeHuman models in VR environments

Postby joepal » Fri May 10, 2019 10:59 am

Without having looked, I'm guessing that our stone age OpenGL core would put in a few hurdles. It would probably have to be modernized first.
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