I created a set of eyeballs that works nicely in the basemesh in MakeClothes, but it doesn't get scaled and oriented like the built-in high-poly eyes.
When I export a Caucasian male mesh the default eyeballs are actually larger than the sockets and no longer pointing straight forward. I expect it has something to do with the cubes located in the center of the eyes, but I don't know what to do with them.
With the eyes I made they stay pointing straight forward and within the socket:
This leaves the irises looking too small, relative to the default eyes.
Thanks for any help you can offer.