PRAKHAR wrote:Look guys I'm just 17 year old boy who has learned all commands of blender, Poser, & makehuman as well, why I'm insisting on such update because 1st I have to make the model in makehuman then to export it to blender then since my PC is of old specs I have to take it to Poser Posing.
I find it impressive you have learned ALL the the commands of Blender, I am a 35 year old (boy at heart), who has not. Blender 3D confuses the Hell out of me. But I have 3
nerd boys who I call my friends and bosses. They have showed me how to pose a model in Blender 3D. How or why would you need to take it to Poser??
PRAKHAR wrote:Look makehuman really really need a game changing update otherwise it'll hard to become a master of games
I hope is joel palmius should read this update discussion
I tend to think of MakeHuman as a master of its own calling, just as much as Sculptris and other 3D software have their own niche. MakeHuman does exactly what it says, it makes human models. Maybe someone will say let's have MakeAnimal down the road, but it sure doesn't need to be incorporated into MakeHuman. I would only suggest more plugins and maybe some simple animation.
My 3 friends I mentioned above, started working on a massive project. As recent, as last week, I asked them; "Why do you need all this software and some of it is outdated?" They explained within the Opensource market of software, some developer has a better idea every month or every week. Changes can occur quickly. If your project takes several years to form, you get a bunch of finished resources that no longer fit the current mold. If you keep updating software, the project needs to go back and rebuild all your old resources and that too will slow down your production.
If you are starting a new project, since you are well adept to Blender 3D, the current release of Blender has;
Manuel Bastioni plugin - creates humans (age 18 to 80) with a pose library, facial expressions, a wide selection of face and body parameters, and the game engine to link it all. According to what little I read about the game engine, Blender can compile it to; Windows, Linux or Mac OS and you can sell your finished game without permission or any acknowledgement of Blender.
I am not trying to redirect you from using MakeHuman. But as you indicated above it sounds like you are attempting to create a game and desire an all-in-one tool. Frankly I am not into all-in-one devices, have you ever tried to use those scissors in the Swiss Army Knife? As for your hardware, I don't know enough information about your system to form an opinion. The geeks here at work, all use this Linux OS (to be honest I don't see anything different) they claim it reduces overhead and keeps memory and system requirements at a minimum. If you are using Windows, it sounds like you need to look at swapping it off for Linux at least as your work related OS. Maybe some Linux expert here can explain it better.