dvnobles wrote:Just want to make sure I'm not missing something here, as when I export/import MHX everything seems to come in pretty good except the eyes. I checked the FAQ, skimmed the forum and searched as well, but did not see the answer.
The eyes are not black - but just too dark. Latest version of MH and Blender and rendering in Cycles. My work around has been to put a light panel in front of the character, specifically for the eyes and then remove the "glossy" node from the eyes and add an emission node - then I normally set it at about 1.2 in strength. This, of course, gives the eyes an unnatural look, but without doing this the eyes are little more than a dark socket. Any ideas on why the dark eyes using MHX?
Thanks,
//Dan
Long time ago I made my models using blender render, then I changed to cycles render. When you make that and forget the transparent node, the eyes are black. But normally, when you import the character already using cycles render, this will not happen (as you correctly mentioned). The eyes seem to be darker then in makehuman (well at least in my opinion

).
But going this way I learned, how the eyes are designed. It is a double layer. One intended to be glass, the other one texture. In makehuman you get the cool effects, when you look into the eyes and turn the character because of a special litsphere.
Well, when you also think the eyes are too dark, here is my setup. I assign the outer layer to a pseudo-glass layer (to get a few effects, like mirror) and the inner layer contains the texture. Make the glossy node really white (#ffffff) for the glass! You then may simplify the texture layer, like I've done it. The rest is shown in the picture.
By the way that is only one solution to lighten the eyes. Emission ... hmm ... maybe for special comic character this is a good idea

Maybe your character will look better when you make it my way. I don't know. I hope it has nothing to do with a GPU problem, because I also wanted to change from MacOS back to Linux somewhere in the future ..