Just making sure

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Just making sure

Postby Amethyst » Fri May 20, 2016 8:21 pm

Okay, I've played around with MakeHuman for a bit, and this is exactly what I'm looking for. I have read the F.A.Q and I believe I got my answer, but I just want to make absolutly sure that what I'm doing is legal. I like being cautious with these things.

So, what I want MakeHuman for is to create a Human Mesh so that I can take it into Blender and Sculpt all the details in it, and make any necessary adjustments to it that I might need. And ofcourse I'm planning on using these models for Commercial Use, since I make some money from doing Commission Work occasionally.

And from what I read, MakeHuman License allows me to that withouth any problems, correct?

I would only get in trouble if I used the Source Code for something like a game, which I won't. I'm only interested in the models. :)
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Re: Just making sure

Postby badwolf » Fri May 20, 2016 9:03 pm

as far as i know


the OutPut of the program is governed by the strictest license in the various assets (so if you use an asset with a CC NC type license you are cooked)


including

The Source
The raw Modifiers
The Base OBJ

are all a Very Bad Idea
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Re: Just making sure

Postby joepal » Fri May 20, 2016 10:02 pm

Amethyst wrote:Okay, I've played around with MakeHuman for a bit, and this is exactly what I'm looking for. I have read the F.A.Q and I believe I got my answer, but I just want to make absolutly sure that what I'm doing is legal. I like being cautious with these things.

So, what I want MakeHuman for is to create a Human Mesh so that I can take it into Blender and Sculpt all the details in it, and make any necessary adjustments to it that I might need. And ofcourse I'm planning on using these models for Commercial Use, since I make some money from doing Commission Work occasionally.

And from what I read, MakeHuman License allows me to that withouth any problems, correct?

I would only get in trouble if I used the Source Code for something like a game, which I won't. I'm only interested in the models. :)


As long as you use the GUI to export a toon your made, the MakeHuman split license explicitly gives you the right to use that under the terms of CC0. Which means you can do basically whatever you want with it.
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Re: Just making sure

Postby Amethyst » Fri May 20, 2016 10:44 pm

joepal wrote:As long as you use the GUI to export a toon your made, the MakeHuman split license explicitly gives you the right to use that under the terms of CC0. Which means you can do basically whatever you want with it.


Ofcourse. I'm talking on exporting a Character from MakeHuman onto Blender. So that's great news!
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Re: Just making sure

Postby Amethyst » Sun May 22, 2016 12:50 am

Oh, one more question. Am I allowed to use MakeHumans Textures as well? Can I export it along with the mesh into Blender and use it for commercial use?
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Re: Just making sure

Postby joepal » Sun May 22, 2016 7:16 am

You're even more free with textures. From the license:

"As a special and limited exception, the copyright holders of the MakeHuman assets grants the option to use CC0 1.0 Universal as published by the Creative Commons, either version 1.0 of the License, or (at your option) any later version, as a license for the MakeHuman characters exported under the conditions that a) The assets were bundled in an export that was made using the file export functionality inside an official and unmodified version of MakeHuman and/or b) the asset solely consists of a 2D binary image in PNG, BMP or JPG format."
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Re: Just making sure

Postby Amethyst » Sun May 22, 2016 11:52 am

Awesome. Thanks!
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Re: Just making sure

Postby Aranuvir » Sun May 22, 2016 12:07 pm

@Joel

Sorry for bringing up again this specific task (see also this discussion: viewtopic.php?f=7&t=13084).

Rereading your current license explanation, an mhx2 export will break the cc0-exception despite the intention of the MH-Team and Thomas Larsson, since mhx2 is a plug-in which is not bundled with the official code.
Could you please either add a clarification in your license explanation for the mhx2-plug-in, or add a warning that mhx2 will break the cc0-exception in the mhx2-FAQ?
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Re: Just making sure

Postby joepal » Sun May 22, 2016 1:45 pm

Aranuvir wrote:@Joel

Sorry for bringing up again this specific task (see also this discussion: viewtopic.php?f=7&t=13084).

Rereading your current license explanation, an mhx2 export will break the cc0-exception despite the intention of the MH-Team and Thomas Larsson, since mhx2 is a plug-in which is not bundled with the official code.
Could you please either add a clarification in your license explanation for the mhx2-plug-in, or add a warning that mhx2 will break the cc0-exception in the mhx2-FAQ?


I'm aware of this problem, and it's on my todo list. However, there are a bit too many cooks with a bit too many opinions involved for any license change to go quickly or smoothly.

I think one solution which would not require a license change might be making a separate downloadable where the MH side of MHX2 is bundled. That'd make the bundle as a whole an "official and unmodified" makehuman. Since I'm now a copyright holder (which is new since this spring), if I make a package I can say it is official and unmodified. I've been considering making a kind of "community remix" makehuman anyway, with a few things added which will probably never make it into the main source tree (such as a bunch of the highest quality contributed assets, translations for new languages...).

But this won't happen in the immediate future. Until to then, I can just re-iterate what I've said in another thread: It's not the intention of either Thomas, me or anyone else in the cluster around MH to go license taliban on someone who uses MHX2, as such usage falls inside what we consider fair use for the CC0 exception, even though with a strict reading of the license terms it'd require the end product to be AGPL:ed.

Also, note that this discussion only concerns a very small minority of users. Both the license explanation and the license as such explicitly states that we don't consider AGPL applicable to 2D graphics. So for anyone who simply creates images or videos, the discussion isn't even relevant. The discussion is only relevant for someone who wants to re-distribute a derived mesh which took a detour via blender by the means of MHX2. Those who wants to redistribute meshes can still do it either as long as they fulfill the AGPL license terms (basically co-distributing the mesh with the license terms and a link to the makehuman source, as well as AGPL:ing the total), or by using Collada or FBX rather than MHX2 for the initial import to blender.
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Re: Just making sure

Postby Amethyst » Tue May 24, 2016 2:03 pm

In my case, I'm not going to distribute the meshes to anyone. I simply want the meshes to help me on scenes for my Stillshots or animations. And that's what my clients want. Not the meshes. :)
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