Aldun wrote:Hey guys,
I'm looking to do the following: there's this .obj piece of clothing I'm importing in Blender, to import later in MH. Due to the nature of the file, it gets imported in all tri's. Now, this makes it impossible for MakeClothes to convert it into clothing to get into MakeHuman. I've tried the Alt+J (tris to quads) function in Blender, to no avail: I keep getting the error "Cannot be used because it has non-quad faces".
How would I go about to get the shirt ready for MakeClothes to progress?
Thanks
You've asked a big question. This is a consistent problem in clothing models. A simple conversion from tris to quads won't give you what you need, especially if you want to animate. Your best course of action is to do a re-topology, meaning that you will use your present triangular object mesh as a template, and you will 'paste' or snap quads to it.
For example, since you are doing a shirt, you may want to create diagonals rather than a grid across the shoulder joints, to solve animation problems later.
Look for "Blender retopology" tutorials on YouTube and Vimeo; the techniques will be specific to the version of Blender you are using.
Finally, there are other programs that may do a better retopology job; the only experience I have is with 3dCoat.
