lower poly in makehuman

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lower poly in makehuman

Postby mauritos » Wed Jan 20, 2016 5:11 pm

can you make that we chose with slider how much polygons we wont,models have 20 000 polygons which is to much than i must reduce in 3d max with other programs or manualy,no program works corectly when reducing polygons,or you can make to chose from 3 options,low poly,medium poly and high poly model.

thanks for program.
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Re: lower poly in makehuman

Postby joepal » Wed Jan 20, 2016 5:32 pm

There are already several proxies to choose between for fewer polygons. The feature you ask for is already implemented.

Read this:

http://www.makehumancommunity.org/wiki/ ... a_proxy%3F

And possibly this:

http://www.makehumancommunity.org/proxy ... _poly.html
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: lower poly in makehuman

Postby jcpalmer » Thu Jan 21, 2016 5:50 pm

I found this invloves more than just the body mesh. The teeth for instance have a whole bunch of vertiices, 21.4 k, and there is only level of detail for them, and hair too.

I use Blender, not 3d max. In Blender, there is something called 'Limited Dissolve'. You give it a threshold angle and it goes through and removes many verts. Importantly it also handles shapekeys. Manual vertex deletes destroy shapekeys when exported.

On teeth, I use an angle of 15 degrees, Verts drop from 21.4 k to 12.7 k. There is huge damage, but it in a part of the mouth requiring a mirror to see.

Male Causal Suit 1 with 10 degrees went from 50k to 29k. There was a lot of damage in crotch, just de-select that region first. This is probably true of most clothes.

I have gotten a high poly body down to near proxy level, but the quality way better. I have not tried taking a low poly body and smoothed out the problem areas with 'sub-surf'. Think results would be comparable. I prefer to stick to one tool over two, so I am going to stay with high poly bodies & 'Limited Dissolve'.

Hope 3ds Max has equivalent.
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