by jcpalmer » Thu Jan 21, 2016 5:50 pm
I found this invloves more than just the body mesh. The teeth for instance have a whole bunch of vertiices, 21.4 k, and there is only level of detail for them, and hair too.
I use Blender, not 3d max. In Blender, there is something called 'Limited Dissolve'. You give it a threshold angle and it goes through and removes many verts. Importantly it also handles shapekeys. Manual vertex deletes destroy shapekeys when exported.
On teeth, I use an angle of 15 degrees, Verts drop from 21.4 k to 12.7 k. There is huge damage, but it in a part of the mouth requiring a mirror to see.
Male Causal Suit 1 with 10 degrees went from 50k to 29k. There was a lot of damage in crotch, just de-select that region first. This is probably true of most clothes.
I have gotten a high poly body down to near proxy level, but the quality way better. I have not tried taking a low poly body and smoothed out the problem areas with 'sub-surf'. Think results would be comparable. I prefer to stick to one tool over two, so I am going to stay with high poly bodies & 'Limited Dissolve'.
Hope 3ds Max has equivalent.