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Crowd but not simulation.

PostPosted: Fri Oct 23, 2015 9:02 pm
by Worker11811
I'm creating a scene in Blencer, using characters from MakeHuman, which needs crowds of people but they would be mostly static and would not need the crowd simulation.

The scene would be something like a nightclub, a concert or a sports event.
It would have a few main characters in the foreground and several in the background. For instance, there would be players on a football field with spectators in the stands. It could be performers on a stage with an audience. It could be a few friends dancing in a nightclub with others in the background.

The scenes would not be fully animated but there might be animation frames as a sequence of images.
The main characters would be posed for the sequential images but the background characters would need only minimal movement IF they move at all.

How can I attack this problem?

My current idea is to generate approximately six characters with MakeHuman in various poses with varying combinations of skin/hair/clothing/materials configurations and create simplified, low-poly versions as mesh-only. (e.g. No rig and clothes/hair/eyes joined as one mesh object... Low-poly/simplified, of course.)

Once I have several characters, they could be copied where needed. If I need more than a few of them (as in a stadium, etc.) I could use dupliverts or a particle system.

Like I said, I don't need crowd/flock behavior. These characters are only for the background and don't need to move very much, if at all. A Boids system would be overkill.

Anybody have any suggestions?

T.I.A! :)