stoper wrote:Hi,
I have another legal question. Of what I understand I can use model created in mh and exported to blender (from which to my own formats) in my closed source (and probably) commercial game . But what about the texture? Can I use (and well, distribute with game) the "data\textures\texture.tif" file, or do I have to create my own texture from scratch?
I assume that I have to create my own skin shader, cause those in "data\shaders\glsl" are part of makehuman software. But this is not as hard as creating texture for me, so its not a problem.
Well, remember that you can use MH model in your closed source game, if your game is NOT makehuman like (i.e. a game to make 3d humans...).
Then about textures, yes you can use the default one, even if at the moment it's just test bitmap.