
Jon
Moderator: joepal
Oscalon wrote:The problem is caused by inaccurate lighting, and adding artificial lighting won't solve it well. Solutions could include using AO, a shadeless material so it won't be affected by light (or shadow), or using Cycles so you have real lighting.
Oscalon wrote:They work fine with Cycles if you put Cycles materials on them. They are ready made models, but the materials they come with should be considered only a baseline or placeholder. This is because what materials people will want to use vary widely depending on what they are doing. The problem with the mouth being dark is not a problem specific to makehuman models, it is a problem with Blender Internal not having Global Illumination.
You can also do tricks like using layers to have lights that affect the model but nothing else in the scene. But that is more complex than just changing the materials.
SaltyCowdawg wrote:This was done using Cycles, single light source (sun) and just barely textured.
Return to General discussions about makehuman
Users browsing this forum: No registered users and 2 guests