Sukotto wrote:Of course you can't use the output to create a "game" that mimic a closed source version of MakeHuman.
Actually there is no explicit license restriction for what you can or cannot do with an
exported model. That model is licensed under CC0 without further restrictions as long as you used an official and unmodified distribution of MakeHuman to make the export and did the export via the MakeHuman application (ie did not copy the raw files directly from the source tree).
However,
derived code (and it's output) and
aggregated code that use MakeHuman as a part of a larger software, fall within the domain of AGPL. The MakeHuman code as such is never CC0 licensed: it's licensed AGPL.
Sukotto wrote:is an adventure survival RPG game with a charactor customization screen that uses Make human for customizing/personalizing your charactor considered a mimc of a closed source of makehuman?
If you include the MakeHuman
software or any part of the MakeHuman
source code as a part of your product, you fall into the domains of what is regulated by AGPL. In which case the aggregated product has to be licensed AGPL. This is not in any way dependent on the purpose of your software.
However: if you instead make a number of exports and then include that data (ie, the exported files) in your final product, then you benefit from the CC0 exemption and will not have to adhere to the terms of AGPL.
In summary:
- Using the MakeHuman software as such (or parts thereof) as a component anywhere in a product: product must be AGPL
- Using MakeHuman exported files anywhere in a product: product does in practice not have any particular license restrictions