So when you're in MakeHuman, when you apply something like a viseme or a facial expression, the meshes attached to your human deform along with the human's body. For example, raising the eyebrows causes the eyebrow mesh to move; opening the mouth causes the teeth to move, etc. I assume this is because they are handled the same way as clothing--with their positions being stored as offsets from a set of vertices or faces.
Once the blendshapes are exported out (in FBX), however, all the meshes are separated out and the blendshapes only affect the body mesh. Does anyone know whether it might be possible to export it in such a way that the other meshes are affected as well, as they should be?
Thanks!