On creating a basic clothing set RFC

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Re: On creating a basic clothing set RFC

Postby Arcadia » Sat Feb 25, 2012 6:04 pm

I take the easy road of rigging my clothes by making MH clothes and reexporting them to blender. Then the clothes are rigged by copying bone influences from body or helper verts they were matched to.
However, for less trivial thing like long coats this will give you similar results I think. The part that is matched to the legs will move with the legs.


I do it the same way, so I think, the problem is, that there is no Boundary preset for dress or body :|
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Re: On creating a basic clothing set RFC

Postby duststorm » Sun Feb 26, 2012 5:27 pm

Arcadia wrote:I think, the problem is, that there is no Boundary preset for dress or body :|

I think the purpose of boundaries is determining the positioning of the clothing on the body, even if the character is scaled.
Unless your jacket is wrongly positioned on the body I don't think that's the problem.

The "problem" is that the bone weights of the underlying body or verts are copied to the clothes. But I think that this is the best that can be done.

Ask yourself: how would you want the clothes to be rigged?
For not-tight fitting clothes you will probably need to create your own complex rig. This is something that cannot be simply done by MakeHuman I think. (you would need to do something like cloth simulation and extract a rig and constraints from it)
Maybe you can fix it by tweaking the rigging of the jacket in Blender.
What is often done is adding additional bones to the loose parts of clothes so they can be posed and animated manually. You could even introduce lots of constraints that make it flow along the body and avoid intersections automatically when the human is posed. (something like this: http://www.timridgarde.com/showreelDetails.html) You probably understand that such a thing is not trivial and is very hard (or impossible?) to do automatically.

This might be a cool feature for the clothes exporter script if it's useful: define custom bone weights for clothes. But this is difficult to do because there are various alternative rigs. Also the re-rigging would probably not allow adding custom bones to the rig, and only let you work in terms of the bones already in the human rig.
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Re: On creating a basic clothing set RFC

Postby ThomasL » Sun Feb 26, 2012 6:19 pm

Actually, you can export an experimental skirt rig, as I briefly indicated at the bottom of http://www.makehuman.org/node/137. If you have assigned the bottom of the coat to the skirt helper, it can be used for the coat as well.

There are three possible skirt rigs, controlled by the value of @ Skirtrig in mh_export.config:

None: The skirt is not rigged at all. This would be suitable for cloth simulation.
Inherit: The skirt inherits the rig from the legs. This gives no control over the skirt.
Own: The skirt uses its own, experimental rig.

Unfortunately, the skirt's own rig does not work well at all. Suggestions for improvements are welcome.
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Re: On creating a basic clothing set RFC

Postby duststorm » Sun Feb 26, 2012 6:37 pm

ThomasL wrote:Actually, you can export an experimental skirt rig

Of course! I totally forgot about the skirt rig! :) I need to experiment with this one. I will aim for something like a skirt, dress or jacket for my next piece of clothing to experiment with.

ThomasL wrote:If you have assigned the bottom of the coat to the skirt helper, it can be used for the coat as well.

Ah yes, I think I mentioned this idea before. Already forgot about it.
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Re: On creating a basic clothing set RFC

Postby Arcadia » Mon Feb 27, 2012 1:22 pm

Oh... :?
Now I know, why I love dynamic clothes.
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Re: On creating a basic clothing set RFC

Postby Andersonlee » Wed Apr 18, 2012 7:12 am

There are some lost posts from last night due to the forum move so I can't check if thats correct.
I do it the same way, so I think
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