Tanny wrote:Nick_Angel wrote: I wonder if the grass is truly greener on the other side?
Well, we all agree this is a matter of personal preference. For me, just my personal situation, I realized that I was being stupid. I know this could happen, because it happened already once before.![]()
Seriously, my stupidity was investing a bunch of time in to a program I basically hate (Blender) when I could be spending that same time in a program I basically love (CrazyTalk). I was trying to pound the round peg in to the square hole by force of will, not wise. Somebody above suggested this to me already, and they were right.
Yes, I'm a bit of a CrazyTalk evangelist, for a good reason. It's a vastly easier and more fun way to make use of MakeHuman characters. If your Wolverine bosses don't know about CrazyTalk yet, you might be able to wow them by introducing CrazyTalk to the project. It depends of course on whether your project would be enhanced by having your 3d characters talk, sing, yell, cry, converse with each other etc.
But, CrazyTalk probably won't be able to replace Blender, unless your bosses would be happy with talking heads only, and not full animation. From what you've said so far, this seems unlikely.
Whether others would consider CrazyTalk to be greener grass than Blender is of course up to them. I don't understand the lack of interest here, but to each their own.
You should be looking at Synfig Studio, not Blender as your main open-source tool. But even then, you're talking apples and oranges. How could I possibly animate a kungfu move using Crazy Talk? You're focussed on talking heads, but MH/Blender can do anything, if one has the technical skills. For example Crazy Talk won't integrate into Marvelous Designer, the premier digital clothing program (runs on your Mac, btw).
Technically-inclined people generally don't 'hate' a software product; they analyze its weaknesses and strengths.
If you're the artist you claim you are, why don't you post some of your work?
