I'm an indie game developer, a one person team. My artistic abilities are good enough for fantasy creatures and architecture, but not humans that look well... HUMAN. I've been looking at MakeHuman for a couple of years, as a possible answer to my problems, but the GPL license frankly scares me. Viral licenses belong on OS's not media... I'd much prefer a truely free license like MIT or BSD, even some varients of CC are ok... I can even live with LGPL, or custom opensource licenses. And yes i know some sites like sourceforge are stuck up about OSS approved licenses and thats why custom licenses are avoided, doesn't mean you can't dual license and let the end user choose which of the licenses they want to agree to.
Anyway... I've been considering having a character creator system in my new project. But I have been reading over the license repeatedly trying to figure this out to no avail. I'm a programmer not a lawyer... Would using the MakeHuman base mesh and morphtarget files (but my own morphing software) in a closed-source for-profit game with no ability to export meshes at all, be acceptable? I would of course included the license for the mesh in the files, and give proper credits on one of the games splash screens.
As a side note, i plan to use a system similar to proxy meshes, with polygon knockouts(no sense rendering triangles that aren't visible) for the clothing system to ensure they always fit (even wasp waist corsets).
If this isn't acceptable by the current license... I guess my human game characters will just have to look like crap...