okay since it seems that nobody has written any docs on it im going to ask some questions
the feature revolves around
1 a base texture
2 N "overlay" textures
3 the mhstx file
the format seems to be fairly simple
[
{ 'txt': 'dollvio-left.png', 'dst': (470, 1783) },
{ 'txt': 'dollvio-right.png', 'dst': (1803, 1546) }
]
giving us N lines (one for each overlay texture) with 4 fields the second and fourth field seem to be the biggest concern
each line has the overlay file as the second field and then the fourth seem to be coordinates in some sort of grid (a standard MH skin is 2048X2048)
my big question is what on the overlay should map to the given cords (and which way is the counting??)
do we count from the lower left , upper right or?? and is the given cord pair the center , upper left , lower right or?? of the overlay??
also is there a limit as to how many overlays can be in the file??