Help creating pose with Blender

If your topic doesn't fit anywhere else, put it here.

Moderator: joepal

Help creating pose with Blender

Postby Tom_JF » Wed May 07, 2025 12:11 am

Hi
I am trying to define a engineer for a model locomotive sitting on a chair with hands on the steering wheel.
I the Makehuman database I could not find a pose that really fit.
I know that I could design a pose that fits with Blender. Unfortunately I cannot install Blender on my old PC (I tried to install it on various occasions, not just this time).
Is it complicated to adapt a pose to the following pics:
SideView1.JPG

If its not too complicated could someone help me out with a design that fits:
- Sitting on the chair
- hand on the wheel
- feet on the pedal
- that I could print and plcae in a 1:45 model
SideView2.JPG
SideView2.JPG (11.66 KiB) Viewed 1134 times

TopView2.JPG


I would be most grateful if someone could help me.
Best regards
Thomas
Tom_JF
 
Posts: 3
Joined: Tue May 06, 2025 1:48 pm
Location: Switzerland

Re: Help creating pose with Blender

Postby Tom_JF » Thu May 08, 2025 12:55 pm

no help avaiable :cry:
Tom_JF
 
Posts: 3
Joined: Tue May 06, 2025 1:48 pm
Location: Switzerland

Re: Help creating pose with Blender

Postby mullinear » Thu May 08, 2025 10:59 pm

I don’t know if this will help you. I offer it just in case.

I’ve been generating poses using a python utility program that I wrote which reads an existing .bvh file, applies changes, and writes a new .bvh file that I can then try out in Makehuman. Wehen I run it I supply a file of directives that either set the positions or rotations of various joints in the pose, or modify them from their settings in the original .bvh

For the pose you want, I might start with the default pose and directives would include things like

upperleg01.L.Yrotation 7 - # less leg separation
upperleg01.R.Yrotation 7 +
upperleg01.L.Xrotation 90 - # upper legs to sitting position
upperleg01.R.Xrotation 90 -
lowerleg01.L.Xrotation 90 + # lower legs back to vertical
lowerleg01.R.Xrotation 90 +

upperarm01.L.Yrotation 7 - # arms closer to body
upperarm01.R.Yrotation 7 +
lowerarm01.L.Xrotation 90 - # lower arms parallel to desk
lowerarm01.R.Xrotation 90 -

and so on. (I haven’t tested these exact values.)

When I do this, I have a text editor open to make changes to the parameters, a terminal window open where I run the program, which I set to write to a file with a name like ‘new-pose.bvh’, and a Makehuman window where I can switch a model to the new pose to check it out. Development can be fairly quick.

I was going to offer this program for discussion some time ago, but developements in MPFB made it look like this program would be redundant. But if you ccan’t run blender or MPFB ...
mullinear
 
Posts: 13
Joined: Tue Apr 08, 2025 5:30 pm

Re: Help creating pose with Blender

Postby Tom_JF » Fri May 09, 2025 10:29 pm

Ahh, thank you.
That I am gonna try. Especially because compared to the pose I aleady have, there is only liddle I have to change.
Thank you and best regards
Thomas
Tom_JF
 
Posts: 3
Joined: Tue May 06, 2025 1:48 pm
Location: Switzerland

Re: Help creating pose with Blender

Postby tomcat » Sat May 10, 2025 1:02 pm

mullinear wrote:I’ve been generating poses using a python utility program that I wrote which reads an existing .bvh file, applies changes, and writes a new .bvh file that I can then try out in Makehuman. Wehen I run it I supply a file of directives that either set the positions or rotations of various joints in the pose, or modify them from their settings in the original .bvh

Can I ask you to share this wonderful utility?
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 485
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire

Re: Help creating pose with Blender

Postby mullinear » Sat May 10, 2025 5:09 pm

tomcat wrote:Can I ask you to share this wonderful utility?


Well, you can ask ... Seriously, yes, I'll be delighted. I'll go now dig a clean copy out of my programmer's heap of files, zip it up with some user instructions, and learn to upload files.

Would Custom Content in Assets be a good place?
mullinear
 
Posts: 13
Joined: Tue Apr 08, 2025 5:30 pm

Re: Help creating pose with Blender

Postby tomcat » Sat May 10, 2025 7:04 pm

mullinear wrote:Would Custom Content in Assets be a good place?

I'm not sure, but it's probably possible.

I'm looking for a way to create poses easily, without MakeHuman and Blender. Ideally in a game engine. And want to consider different options.
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 485
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire

Re: Help creating pose with Blender

Postby mullinear » Sat May 10, 2025 11:41 pm

OK. I've uploaded update_bvh.20250510.zip to Assets, Custom content . I hope that's a compatible format, and I hope the program works for you.
Let me know.
Cheers.
mullinear
 
Posts: 13
Joined: Tue Apr 08, 2025 5:30 pm

Re: Help creating pose with Blender

Postby tomcat » Sun May 11, 2025 4:34 pm

mullinear wrote:OK. I've uploaded update_bvh.20250510.zip to Assets, Custom content . I hope that's a compatible format, and I hope the program works for you.
Let me know.
Cheers.

Thank you very much! It turns out python needs to be installed. I'll give this to the programmer who works with me, maybe we can use it.
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 485
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire


Return to General discussions about makehuman

Who is online

Users browsing this forum: No registered users and 2 guests