Aranuvir wrote:The "unmodified" limitation is for MakeHuman's code, not for exported model's data. The exported model is CC0, i.e. you can do with it, whatever you want, even modify it inside Blender, Z-Brush, 3ds Max ...
Though, if you want to give a little reward we would be happy if you name our project, or upload an asset for the community, or write a tutorial, or fix a bug (we desperately need some coders)...
The idea behind this "unmodified code" restriction is to prevent someone to write a plugin that lets export all MakeHuman's internal data as CC0 and then rebuild the software as closed source. A plugin modifies the code! (But plugins from the official makehumancommunity repository on github and the MHX2 plugin are not considered as code modification).
Okay I get it now, I think I know everything I need, thanks so much for you help, and thanks for everyone who made this amazing software and make it open source it really helps an indie like me with an extremely limited budget. And of course you don't have to worry about me not mentioning the software I'm using, I will already be mentioning Blender - another amazing tool and I'll be more than happy to mention Makehuman, thanks again
