Dear all,
I want to use MakeHuman to generate models of humanoid robots in Blender for a research project. I want this model in the URDF file format common in robotics application.
Therefore, I already converted the mesh vertices in disjoint rigid bodies.
However, I need "classical" rotational joints and their constraints, i.e., their joint axis and if possible, the allowed min/max values. If a joint has multiple degrees of freedom (shoulder), I can substitute it by chaining single rotation axes.
Does anybody know a way to determine the correct rotation axes and joint limits from any of the MH rigs? I tried all provided in the MHX2 importer (overriding the exports) with no luck.
Any hint is appreciated and please apologize if I posted in the wrong category
Best
Esteve