Fun with cloth simulation and MakeClothes mystery

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Fun with cloth simulation and MakeClothes mystery

Postby blindsaypatten » Sun May 28, 2017 7:16 pm

I've been having fun with Blender's cloth simulator and produced this article of clothing:
Tunic1.png

It's just a single vertical rectangular mesh that I let fall over the right shoulder, stopping there gives you a bang-up towel over the shoulder, I then merged a couple vertices on the right side to pin the front and back together, turned everything horizontal on his left side, let the cloth fall to that side, merged a couple vertices, and rotated him upright again and let the cloth fall.

But for some reason MakeClothes puts all the vertices into the Left vertex group. Anyone have any idea why it would do that?

Here's a towel from just letting a rectangle fall on a shoulder:
BlueTowel.png
Last edited by blindsaypatten on Sun May 28, 2017 11:54 pm, edited 1 time in total.
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Re: Fun with cloth simulation and MakeClothes mystery

Postby punkduck » Sun May 28, 2017 11:03 pm

Hmm.

I'm not really sure. But when doing cloth simulation you normally have to apply one of the frames.
In this moment you will lose the rest of the simulation. After you applied it you should create the groups. It looks like the system has created the groups in the initial position.

Generally spoken: unless I'm not using own groups (which will be destroyed by "create vertex groups") I create these groups at the end (again). Even when I'm doing a symmetrical dress I always try one half first and check it in makehuman. When I mirror the side and apply it, then the group will be copied to the opposite side which indeed is not okay ...
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Re: Fun with cloth simulation and MakeClothes mystery

Postby blindsaypatten » Mon May 29, 2017 6:52 pm

Something that is barely more sophisticated mesh-wise (a box with square cutouts for the neck and arms) but a much more presentable result:
0031.png


The starting point is:
0001.png

I tapered the bottom so it would be too small to fit over the buttocks and thus produce some wringles. It form fits to the underlying jeans a little too closely but I'm sure that can be adjusted.

You can see the process of dropping the clothes onto the model in this animation:
https://www.youtube.com/watch?v=-Q8-Qik2dKo

For completeness, the front view:
0050.png


The thing that struck me the most was the ability to add it on top of another piece of clothing.
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Re: Fun with cloth simulation and MakeClothes mystery

Postby jujube » Mon May 29, 2017 8:18 pm

I did that with my scarf asset - I created a torus and added the cloth sim. Now that I have a more powerful computer I should play some more with blender's cloth sim. Your tank top looks good.

(BTW, I recommend reading up on baking textures. If you do it right you should be able to bake the normals of the high poly subdivided version onto the texture of the low poly original. )
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Re: Fun with cloth simulation and MakeClothes mystery

Postby blindsaypatten » Tue May 30, 2017 2:26 am

jujube wrote:(BTW, I recommend reading up on baking textures. If you do it right you should be able to bake the normals of the high poly subdivided version onto the texture of the low poly original. )


Thanks, I'll read up on that.

Here's another simulation, this time with a pattern on the shirt and character movement. Several things to improve on but kinda cool!
https://youtu.be/H36EJ1dRAjE

Here's a good frame from it:
0098.png
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