Acceptable Quadrangulation?

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Acceptable Quadrangulation?

Postby brkurt » Sat Apr 29, 2017 2:23 am

Marvelous Designer 6.5 is coming out, and supposedly their team has solved the quadrangles-only export problem.

So...I'll post this to the MH development team and other interested coders.

Is this acceptable quadrangulation for MH?

http://manual.marvelousdesigner.com/display/MD4M/Quadrangulate
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Re: Acceptable Quadrangulation?

Postby joepal » Sat Apr 29, 2017 8:25 am

Hard to say from the image. It must be *only* quads left though, so it's not acceptable to pad with one tri or one ngon to reach the last few vertices in a mesh only consisting of quads otherwise.

This has been my main problem with other attempts at automatic quadding otherwise: On the margin there might only be a partially destructive option left in order to avoid the last few tris or ngons.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Acceptable Quadrangulation?

Postby brkurt » Sat Apr 29, 2017 1:53 pm

joepal wrote:Hard to say from the image. It must be *only* quads left though, so it's not acceptable to pad with one tri or one ngon to reach the last few vertices in a mesh only consisting of quads otherwise.

This has been my main problem with other attempts at automatic quadding otherwise: On the margin there might only be a partially destructive option left in order to avoid the last few tris or ngons.


Later on this summer, I'll install a one-month version of MD 6.5, and do a lot of clothes, some of which will come from MH user contributions.

Then I'll post an analysis and comparison, using the latest Blender, and Meshlab.

I was hoping the Valentina people would have already done this, but they don't have a 3d export format yet.
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