Atom wrote:As far as FBX is concerned the file format itself is restricted to only FK rig support. There is no way to transfer IK within any portable file format, AFAIK. They all transfer baked or cached animation data, not constraint driven hierarchical setups.
Many thanks for the clarity.
Having slogged through a few dozen IK tutorials, I've discovered that for my needs (MH mesh, Karate & Kung Fu moves) I only need IK Targets at the lower leg and wrist, in order to create more natural-looking poses. The moves are too complex to be easily resolved in IK. I have also found that bone attributes need to be set for IK, and after, it's mostly turning IK off / FK on for the moves.
The IK thing must work better for cartoonish animation, as a opposed to the highly realistic stuff I'm doing.
