Importing a new proxie mesh

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Importing a new proxie mesh

Postby Ghastly » Wed Nov 23, 2016 12:05 am

I've made myself a new low poly proxy. Is there a way to import the new proxy into MakeHuman?
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Re: Importing a new proxie mesh

Postby loki1950 » Wed Nov 23, 2016 4:06 am

Fit it to the base mesh in makeclothes then change the resulting clothing file's extension to .proxy

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Re: Importing a new proxie mesh

Postby joepal » Wed Nov 23, 2016 5:37 am

Use makeclothes, then follow instructions here: http://www.makehumancommunity.org/wiki/ ... ologies%3F
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Re: Importing a new proxie mesh

Postby Ghastly » Wed Nov 23, 2016 10:23 pm

Is there a non-Blender version of MakeClothes?
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Re: Importing a new proxie mesh

Postby Aranuvir » Wed Nov 23, 2016 11:28 pm

In short: no.
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Re: Importing a new proxie mesh

Postby Ghastly » Thu Nov 24, 2016 5:37 am

Bummer. I wish Blender had a UI designed sometime after 1987 so the software would be usable.
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Re: Importing a new proxie mesh

Postby susuexp » Sun Nov 27, 2016 8:16 pm

Ghastly wrote:Bummer. I wish Blender had a UI designed sometime after 1987 so the software would be usable.


While it's not particularly welcoming to new users - and there are plans to change the UI somewhat -just the sheer scope of blender means it's probably never going to be a piece of software you can easily get into. However if you have another 3D software, you could always export the mesh, import it into blender and just use the MakeClothes add-on.
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