Hi All,
I have a convert tool in Houdini that will convert a BVH file into a rig of 57 bones.
The names for these generated bones do not match any current Make Human skeleton.
So I have a name mis-match problem between these two applications.
I think the solution is to make a specific rig, or mhskkel file, that matches the output of the Houdini tool. Then I could reliably apply a rig in Make Human and then have mocap drive it inside of Houdini.
Are there any tools for making a mhskel file?
Are these just hand tweaked in a text editor?
I have tried replacing a few bone names and that works up to a point. But after a few bone name changes Make Human won't read my mhskel file anymore.
Does anyone have any tips on how to proceed?