We are Building VR Games Using MakeHuman

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We are Building VR Games Using MakeHuman

Postby RedIronLabs » Wed Jun 01, 2016 9:09 am

Hi folks,

You will be seeing more of me around for the next while :)

This year, we founded a new startup company called Red Iron Labs. We are building dark immersive games, and currently working on a virtual reality puzzle horror game called Abduction.

You can see more on our Steam Greenlight page!

Image

Anyways, we've recently started on a new development phase, done some tests and proof of concept tests with Unity, and got everything from facial expressions, to mobility, to lip-sync working great! Most importantly, the age of the character really comes through.

We just wanted to say a big thank you to everyone working on (and contributing) to this program. Our team discussed this today, we are all-in, we want to become champions of MakeHuman and really show them how amazing it looks in VR! Watch for us, we will contribute back as much as we can.

I've been using this tool for a long time, and just wanted to say thanks for keeping it awesome.

Lloyd
Lloyd, RedIronLabs | FileArchiveHaven | LRHS
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Re: We are Building VR Games Using MakeHuman

Postby RobBaer » Sun Jun 12, 2016 1:34 am

Glad to hear it. Hearing about successes fuels our own energy to do more. Love to hear more about your workflow from MH to Unity. Best practice tips? Gottcha's?
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