im not going to learn blender

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im not going to learn blender

Postby CallHarvey3d » Thu Mar 17, 2016 3:02 pm

i think the idea of blender is great. i know programmer/artists who prefer blender to other 3d authoring tools. being an artist who uses max, and xsi everyday at work i will say i will never take the time to learn blender. it is simply not the tool for me and that sentiment is shared by many of my coworkers. that said, i would love to create and contribute assets to the community. is there a step by step instruction (or could someone please make one!) that details importing a pre-authored obj into blender/makeclothes and the steps to export it back to makehuman?

rock on

-make target works fine with 3dsmax if you import the base.obj as a singlemesh
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Re: im not going to learn blender

Postby Aranuvir » Fri Mar 18, 2016 3:33 pm

Unfortunately you can't avoid learning, at least, a bit about blender ;) . Here some hints:
Although I didn't try it myself, I don't think there should be greater problems creating an asset from an obj or collada import. Blender has several import-options by default, more can be found and activated under file/user preferences/add-ons. The uncommon behaviour of selecting with the right mouse button can be change under input in the user preferences. There are also complete presets (3dsmax) you might consider useful. If you need help for the installation of blender with makehuman support see here: http://www.makehumancommunity.org/wiki/ ... stallation. Best use Makehuman 1.1.0 RC, since 1.0.2 is considered outdated. A very good tutorial about makeclothes is created by VscorpianC, you can find here http://www.makehumancommunity.org/wiki/ ... nder_tools. Hope This helps.
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Re: im not going to learn blender

Postby gaiha » Sun Mar 20, 2016 1:33 pm

I see this a lot with my studies... My Professors want us to use the tools provided by the University programs. While, for the majority of the time, these tools are great for learning... and the real world job market uses them extensively. Personally, I find most of these "tools" clumsy to work with, and the time I took to learn Blender has in fact saved me a lot of grief in accomplishing the tasks that I want to be doing. Now, don't get me wrong, these other programs are good... but when it comes right down to cost-effectiveness, for me... Blender is a much better use of financial resources than the other suites of programs that are available today.

I have recently seen a large scale shift from anything "WINDOWS" based, to entire networks being converted to running Linux, in the wake of Microsoft's aggressive distribution tactics for windows 10... including hardware manufacturers no longer having pre-installed operating systems. Instead, a basic DOS based O/S is being pre-installed as an OEM package that gives consumers the option of installing the operating system of their choice... The hardware is subsequently also cheaper to buy because of this.

Anyway, I digress... The Software you choose to use is your choice, and no one should be telling you what you MUST use (including the IT guys who administrate your Hardware Infrastructure).
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Re: im not going to learn blender

Postby learning » Sun Mar 20, 2016 8:22 pm

I remember when I was a student I've always given my teachers hell if they tried to make me use non-free software for anything. I was that one hardcore FOSS guy on campus that would refuse to use anything non-FOSS at all. Those were the days :lol: Well, of course I was majoring in pure maths, would I do graphical design or something instead this would be much more difficult.

Well, memoirs aside, I'm all for MH being more friendly to people who use other software than blender. It's just that we need someone who would actually work on pipelines for those other programs.
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Re: im not going to learn blender

Postby loki1950 » Sun Mar 20, 2016 10:43 pm

Which might be easier if the other platforms exposed their api a bit,with out requiring special licences fees that we can not afford.

Enjoy the Choice :)
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Re: im not going to learn blender

Postby CallHarvey3d » Mon Mar 21, 2016 12:40 pm

You guys sound like programmers! Haha thanks for the replies. I do appreciate all your reasons and explanations. the friends of mine who prefer blender are in fact all programmers as well. I am forcing myself to try again. seeing as 3dsmax is in my pipeline, id love to go back and forth. generate a rough character in makehuman, finalize in max, and then be able to bring those custom assets back to makehuman to improve my pipeline. i assume this is a common need. as such im going to do my best to experiment a bit and take notes along the way. in the end ill try to generate some simple makehuman/3dsmax tutorials. the kind my not so technical artist friends can follow and hopefully help generate more assets for the group!
i have clothes exporting from blender without error. they show in the list but dont actually show up on my character when i select them. i assume this is a texture issue is that correct or is there any suggestions what im doing wrong?
rock on
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