Hi there.
I've been using MakeHuman with blender to visualize some storyboard designs I use for my short movies . I recently wanted to use the latest nightly build (MH 1.1.0 for Linux / I use Mint) because I really liked the expression system and better hair styles for different characters I have. The only problem is there is no .mhx export option for Blender in that version for some reason and I couldn't manage to work out the bone system when I use other export methods such as Collada or FBX. Will you add mhx export option soon ? I really want to be able to use it with the new features you added to MakeHuman. Keep the great work up.
Have a good day.
P.S: If you could help me with how to properly use a rig exported from MK to blender that would help too because with .dae files I can use the UV maps with no problem .It's just that the rig n bones are looking all corrupted. Thx