The scene would be something like a nightclub, a concert or a sports event.
It would have a few main characters in the foreground and several in the background. For instance, there would be players on a football field with spectators in the stands. It could be performers on a stage with an audience. It could be a few friends dancing in a nightclub with others in the background.
The scenes would not be fully animated but there might be animation frames as a sequence of images.
The main characters would be posed for the sequential images but the background characters would need only minimal movement IF they move at all.
How can I attack this problem?
My current idea is to generate approximately six characters with MakeHuman in various poses with varying combinations of skin/hair/clothing/materials configurations and create simplified, low-poly versions as mesh-only. (e.g. No rig and clothes/hair/eyes joined as one mesh object... Low-poly/simplified, of course.)
Once I have several characters, they could be copied where needed. If I need more than a few of them (as in a stadium, etc.) I could use dupliverts or a particle system.
Like I said, I don't need crowd/flock behavior. These characters are only for the background and don't need to move very much, if at all. A Boids system would be overkill.
Anybody have any suggestions?
T.I.A!
