brkurt wrote:Any triangles in the garment mesh, and DAZ, Maya, Modo (and Blender) users won't touch it. Especially the professionals
If this is for a static mesh, ZBrush's ZRemesher would solve that problem for you in a second.
Moderator: joepal
brkurt wrote:Any triangles in the garment mesh, and DAZ, Maya, Modo (and Blender) users won't touch it. Especially the professionals
brkurt wrote:The Valentina solution can have no triangles, period. That will guarantee a loyal army of users and developers. Any triangles in the garment mesh, and DAZ, Maya, Modo (and Blender) users won't touch it. Especially the professionals, whose career is at stake.
devrich wrote:
Wait.. I don't understand this..
devrich wrote:Thanks Manuel! I spent some time yesterday looking into quads and I didn't realize how advertagous quad could be for animations which is one of my areas of focus. My only real concern I had in the past with using quads was that hardware didn't support the use of quads very well ( this was quite some many years ago ).
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